Max Walter



Conditional Drawing

Programmed Design I

…In a Nutshell.

In the first semester we dealt with conditional design, among other things, in the course Programmed Design 1. Specifically, our group dealt with the question of how to combine the rules with the element of Chance to achieve an interesting and visually appealing result.

Finding Concepts

The process of finding a suitable set of rules consisted primarily of thinking up as many variations of rules as possible and then trying them out bit by bit.

The first attempts included emptying a pencil case on a sheet of paper and tracing the outlines of the individual objects. In this simple example alone there are numerous variations. Are the outlines allowed to cross each other or are the shapes fused together. Draw all "players" with the same color or get each one his own.

Some of these experiments are documented in the video below. Based on these experiments we then developed our final delivery products.




- final Concept -


For 3 Players

Each Player has different colour
Each Player draws a Line at a different position

Randomly decide the angle at which to add the next line:
The angles are: 0°, 45°, 90°, 135°, -45, -90°, -135°

Player 1 and 2 can’t draw over the other Players lines
Draw a dotted line at 90° and -135°
Draw a dotted Line if you cross a dotted Line
If a line gets to the end of the paper, start again at the opposite side


- final Concept -


For 3 Players

Crumple up a large piece of paper
Carefully spread out the paper, making sure it doesn’t look to nice
Each Player gets one colour (preferably 3 shades of grey or brown)

Start coloring the folds the are now in the paper
Player 1 colours the „mountaintops“
Player 2 colours the „valleys“
Player 3 colours the „hills“

Stop when you can see an alpine landscape


of the HFG